Posts tagged ‘doodle’

Fact or Fiction II

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When you do something, and you don’t know what it is, and why you are doing it. That probably sums up this image. ūüėõ

Maybe I should class this as a “doodle”.

Photo taken from the Stanford Nature Reserve. Tools used: 3dsMax/Indigo Renderer.

Fun with Nitrous

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A slightly different experiment here – I tried to use the rather powerful capabilities hidden within 3dsMax itself – Nitrous. By switching to the Quicksilver Renderer, and then making use of the NPR Explorer (which gives hidden, custom, fine tuned options on how the graphical styles turn out), it is then possible to create some very interesting images from a resource that is usually overlooked.

One of the added benefits with Nitrous and Quicksilver is that standard lighting options can still be used – so I added a daylight sun and then modified the lighting until I was content with the fall of the shadow and glare intensity.

The graphical style used for this image was “Graphite”, and then the aforementioned NPR Explorer was used to modify the line weight, black/white levels, and even the angle of the pencil strokes.

Turned out quite well, and the image rendered under two minutes. Too bad that I canned the architectural idea I was pursuing with this image and a few others. Still – it probably would work well for a desktop background.

Doodle #5

Another doodle in quick succession. Or maybe I procrastinate too much. Tall glass cubes, black background and a singular directional light. Quick.

Doodle #4

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JDT Arena_DayFine_45_90_dscs315_D65_postpro

A slow burning doodle of a fantasy football stadium. The subtle element to these images is that there are hardly any three-dimensional elements to the detailing, just 2D alpha textures. A clever way to keep polycount down, without compromsing detail. Rendered with Indigo, modelled with 3dsMax (with a tiny bit of help from Blender, which I am more familiar with now – but not to the expert level I am with 3dsMax). Neat.

Doodle #3

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This one was pretty quick. An extruded box, with subdivisions all the way up. One side had polys removed every two to three subdivisions, to allow light (as I had the idea of setting up a camera inside the box). A bend modifier applied, and then Greeble was employed to mix things up a bit. Slice modifier was used to open up the box from inside and to get a wider perspective when rendering. The slithery vines were due to the Ivy plugin, which was at first just an experiment which turned out good.

Post render, haze/diffuse glow was added as well as a slight chromatic and blur to the image. The darker (almost night) version was very similar in approach, although I couldn’t resist lighting things up a bit. Curiously, the render time was somewhat shorter as I used a HDR map instead of sun/sky. Not bad for a 30 minute experiment. Another satisfying doodle.

 

Doodle #2

I have recently been busy with freelance commitments, as well as the RIBA Eyeline competition, a drawing/visualisation contest looking for the best representations of architecture from concept to design, exclusively in the 2D format ranging from the hand-drawn to the computer generated. It is obvious which route I have taken for that, and it will feature here very soon. During my downtime however, I found inspiration to experiment with a pseudo product visualisation shot with a model I had put together some time ago.

I puy my modelling skills to good use to create the Karlsson Rainbow Pictogram Clock, which has featured in my images regularly due to its interesting colours and general design. The modelling was quite easy really, so I made sure that the texturing matched the standards of the model.

Using GIMP, a series of guides were set up and I employed the use of paths to create a seamless and symmetrical oval for the time markers. These were then duplicated and rotated around the clock face. This did take a bit of experimentation, and because of the lack of diagonal guides, I had to set up a new transparent layer and crudely, using a pencil drew diagonal lines to assist with the placement.

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When applicable (and within the right time frame), creating your own textures is always the best approach – maximum control over the output, and the resolution. The above is at 2048×2048. Sure, it could be possible to nab one from the Internet, but most likely it will be compressed, low resolution, and will make close-up shots a problem.

I treated the render output with a true studio setup, with subtle light placement and slight camera placement. A satisfying doodle #2.

Stool

To spice up my CG stuff a bit, I found time to scour the net for a furniture piece that I liked, and made a Leitmotiv LM753 Wooden Stool recently. However, I found that the slight taper to its legs and the curvature between them made replicating the veneer strip fixed to them quite difficult.

So I took it upon myself to UV unwrap the model, which I had always found tedious and somewhat hard to get my head around. This time around I found it quite easy to assign the seams and pelt map the faces where required. Due to the way the model was constructed there are multiples of seams, but these do not detract from the final quality of the piece.

After this stage, it was a case of assigning textures (multi-sub materials) and modifying the textures where required. My version is actually darker than the real-life piece, just for personal preference.

The render itself turned out very beautifully (full size image linked below), and after some post-processing, it is safe to say that I am satisfied with the end result. Another mini-project unrelated to ‘architecture’ as per the title of this blog, but never mind – this was somewhat impulse driven.

Mannequin

From time to time, I find it something of a relief to break away from the architectural, and create something from the unusual. This is an example of that. Another doodle I guess, but one that I enjoyed putting together. Sometime later, I will try to attempt rigging it (the technical term for animating it if anyone is wondering — or even reading this — now that is a surprise), but that is an adventure for another day.

Doodle #1: Part 2

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Often you will find that when you scribble on paper, your drawing will often transform into many forms. It seems that is what has happened with my “digital” doodle, as it were, because I saw an opportunity to take the experimentation one step further, by focusing on specific parts of the scene.

A bit like an eager photographer skipping through a garden and taking various macro shots of beautiful flowers until they find one that clicks. I think that may have happened here, but the advantage of¬†the work I do¬†is that you can modify until you are happy. To give some extra spice to the image and to characterise it, I added a Design Ideas’ Cabo Pencil Cup; as with all my CG stuff, I like to keep an element of realism. No aliens here thank you.

Three different tonemaps were blended together to give the image its final colour grain. For flexibility, the lights were also separated, hence I could render two completely different images in just one go. I like the catalogue-style product shot in these images, works really well. I am not sure which I prefer; the moody lighting of the second image is quite seductive. Not so much “architecture”, but interior design. Even so, it is the detail that counts.

 

Doodle #1

From time to time, I like to put together a random scene, and make something out of it. Similar to how someone might scribble on paper and create an awesome drawing out of it, I do the same, but just digitally. Not to mention that it gives me the opportunity to experiment a bit. Sometimes a lot. This particular “doodle”, as I have called it, was like being in an empty room. I already had a lot of objects I modelled from scratch to hand. So it was just a case of picking and choosing, akin to arranging furniture in a space. To put this scene together probably took only 10 minutes. More time was spent on small tweaks, like the books, and the rug. It turned pretty awesome to be fair. There’s something of a retro style to the image with a splash of modern from the pictures on the wall.

As always, I aim for CG realism, so almost everything in the space can be bought; the Karlsson Pictogram clock, the Ligne Roset Sala Chair, Accademia Agra Side Table, various Taschen books (which I actually own, and then scanned, and then textured onto the book models), and the Domus Pit table lamp.

Some post-pro; tonemapping, some high-pass sharpening, and slight change to colour balance.

I don’t normally like uploading full-resolution images because I would like to think that I, the “artist” in this instance, should have some level of exclusivity over the image. But this one deserves it. Might do a few more soon.