A slow burning doodle of a fantasy football stadium. The subtle element to these images is that there are hardly any three-dimensional elements to the detailing, just 2D alpha textures. A clever way to keep polycount down, without compromsing detail. Rendered with Indigo, modelled with 3dsMax (with a tiny bit of help from Blender, which I am more familiar with now – but not to the expert level I am with 3dsMax). Neat.