This one posed a different challenge. As part of a competition, our entry was to be something of an interactive sculpture/architectural structure, rusting with age, merging and becoming one with the environment, strengthening with age, and hopefully, increasing with beauty. Just a two man team, myself and the architect. Architect handled the design, and myself the CGI work. A lot of compositing work and dabbling with alpha maps was involved in this project, which is still ongoing. Modelled in 3dsMax, rendered in Indigo, and composited in GIMP.